Rich McCue head shot

Introduction

Welcome to our Learn to Make Anything course! I’m looking forward to getting to know each of you as we work together to develop new skills including learning to use common prototyping technologies that will help you bring your ideas to life, make a difference in the world, solve a personal problem, or start an entrepreneurial venture.

We’ll start our first session by getting to know each other, and then deepen our understanding of maker culture and Design Thinking. Then we’ll each create our own WordPress website which we will use to document our learning process, as well as showcase the technical skills we’re developing.

As you’ll notice below, I’m including the learning outcomes for the topic in the outline in order to help you better understand what my expectations are for each class. I will continue to include pre-class items to be completed before our class time each week.

Learning Objectives

  • Get to know Rich and your classmates and make new friends
  • Create a personal WordPress website
  • Explore major hubs of maker culture on the internet
  • Be aware of local maker resources in your community
  • Describe the main design thinking phases to a friend
  • Use the design thinking methodology to solve a small problem (a personal problem or someone else’s problem)
  • Discuss with 1 or 2 classmates possible problems you might want to tackle for your major project in the context of the design thinking framework

Pre-class Activities

Please complete the following pre-class work by watching the following videos and reflecting on how design thinking and maker communities could be useful resources for you as a maker and innovator:

Design Thinking

Watch this introduction to design thinking video by the Harvard Business Review (2 min).

What is Design Thinking? – Harvard Business Review (2 min)

Let’s look more closely at the five phases of Design Thinking. The main design thinking process steps are: 

  1. Empathize – Understanding user problems and needs
    • Observe users
    • Assemble your notes – find the big picture
    • Identify paint points & what is the most important
    • Create goals based on pain points
    • Measure customer & business boals
  2. Define – Articulating the challenge 
  3. Ideate – Brainstorming ideas and devising solutions 
  4. Prototype – Storyboards, scenarios, mockups, & prototypes 
  5. Usability Testing & then iterate the design based on feedback & additional

Please watch this video that goes into a bit more detail about each of the design thinking steps (5 min)

Design Thinking and the Computer Mouse (5 min)

Lastly, watch this short case study that illustrates how the design thinking process can help identify and then solve real-world problems (5 min).

(3 min)
  • Do you see any uses for design thinking in product development or solution design processes?
  • How could design thinking be useful to you in this course, and in particular with your final project?

Online Maker Communities

Please check out both the Instructables and Hackaday websites, including searching for a project or topic that you’re interested in. For example, you could search for, “Raspberry Pi arcade“, or “automated plant watering“. Have fun and checkout the huge range of tutorials that these websites have made publically available!

  • Instructables: A huge range of step-by-step tutorials, and a “community for people who like to make things. Explore, share, and get started on your next project!”
  • Hackaday: “Hackaday.io is the single largest online repository of Open Hardware Projects. Have an idea for a new art project, hardware hack or startup? Find related projects and build on the shoulders of giants.”
  • Are there any other Maker resources that we should add here? If so, please let Rich know.

Local Maker Communities & Resources

There are not only online communities and resources, but also some wonderful local organizations that support makers. Take a look at the websites of the organizations and/or businesses that look interesting to you. You also might want to bookmark this web page for future reference:

Class Time (30 min)

  • Get to know each other & make friends. Pair up with a neighbour and answer the following questions, keeping in mind that your will then introduce your neighbour to the group:
    • Where did you grow up?
    • What is one thing you enjoy doing?
    • What is your major?
    • What do you hope to get out of this course?
  • Tour of the Libraries’ Digital Scholarship Commons equipment, services & training opportunities
  • What Maker resources have you used before?
    • Think
    • Pair
    • Share
  • Have you used Design Thinking (or elements of it) in the past?
  • Design Thinking Case Studies:
  • Major project ideation:
    • Write down on post-it notes possible problems you might want to help solve as a major project for the course
    • Contextualize one of them in the design thinking framework
    • Pair up, and then share your all possible problems, and share the one problem that you’ve contextualized using the design thinking framework

Hands-on Lab Time (2 hrs)

Design Thinking Intro Activity (10 min)

by David Terrar, Agile Elephant
  1. Divide into groups of 2 or 3 (1 min)
  2. Each group will be given two random objects (1 min)
  3. You will have 1 minute to combine the two objects to create a new object (1 min)
  4. Create a simple drawing of the object, and if appropriate, how it might be used (2 min)
  5. Present your new object to everyone and suggest possible customers for the object (1 min per group)

For inspiration, here are some examples of how two objects could be combined:

  • E.g.: Pen + Hilighter = Pen/Highlighter combo
  • E.g.: String + Water Bottle = Bird Feeder
  • E.g.: Glue Stick + Butter = Butter Stick

Design Thinking Activity (60 min)

We will either use the Ultimaker Design Engine Start Pack to select a challenge (or problem) to overcome -OR- Suggest a problem to solve, and then work through this wonderful one-hour Design Thinking activity by Miquel Rodriguez from NetMind:

Design Thining Workshop in an Hour!

Miquel Rodriguez

WordPress Blog Setup (50 min)

Get your WordPress blog setup (If you already have a blog that you would like to use for the class, please talk to Rich first before you use it) (30 min):

  1. Set up an OpenEd.ca account for your portfolio website. NOTE: Signing up takes about 5 minutes, but it can take up to 30 minutes for the confirmation email to arrive in your UVic email inbox. Once you’ve clicked on the link in the confirmation email you can move on next step to create your portfolio website.
  2. Review the opened.ca Code of Conduct
  3. Create your OpenEd.ca website  NOTE: Requesting the creation of your website with the MakeAnything Template takes about 5 minutes, but it can take up to 30 minutes for the server to finish creating the website for you.

Homework

  1. Customize and personalize your new website
  2. Brainstorm for potential problems you could help solve for your major project for the course
  3. Blog about the following (including one or more pictures and/or videos):
    • Your experience setting up your website
    • Do you think that the design thinking process will be useful to you in this course, and in particular with your final project? If so, how?
    • Your brainstorming ideas for your major project (no decision on your final project need to be made at this time, and you may decide to do something else later in the course)

References

Allabarton, R. (2022). How To Run a Design Thinking Workshop. Workshopper. Retrieved 16 June 2023, from https://www.workshopper.com/post/how-to-run-a-design-thinking-workshop

Harvard Business Review (Director). (2019, July 23). The Explainer: What Is Design Thinking? https://www.youtube.com/watch?v=_WI3B54m6SU

Jayakar, S. (2017, January 17). Design Thinking: Solving Life’s Problems. https://www.youtube.com/watch?v=UQYoWwHg3qA

Kopikare, M. (n.d.). Introduction to Design Thinking. Great Learning. Retrieved 16 June 2023, from https://www.mygreatlearning.com/academy/courses/8866248/81085

Rodríguez, M. (2021, February 9). Workshop Framework. Netmind. https://netmind.net/en/design-thinking-in-an-hour-workshop-framework/

Vox (Director). (2017, September 21). How to solve problems like a designer. https://www.youtube.com/watch?v=wOrmr5kT-48